“Video games can never be art,” thundered movie
critic Roger Ebert in 2010. Responding to a provocative TED Talk
that argued the opposite, Ebert dismissed the examples mentioned in
the presentation, sniffing that they “do not raise my hopes for a
video game that will deserve my attention long enough to play it.
They are, I regret to say, pathetic.” Nick Gillespie says that
“gamers”—those who make games, those who play them, and those who
consider them as something more than a “pathetic” form of passing
the time—deserve validation just like devotees of all other forms
of creative expression. He writes that this validation takes two
basic forms: the first is political and legal, and the second is
cultural and aesthetic.
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