Why Cards Against Humanity Won’t Stop the Border Wall: New at Reason

A games company won’t be able to stop the border wall.

Steven Greenhut writes:

What did you bring back from Mexico? There are no wrong answers, but “a zesty breakfast burrito,” “an endless stream of diarrhea” or “a cooler full of organs” might help you win a round of Cards Against Humanity. It’s a game where each player puts down a black card with a question—and the other players toss in a white card with the funniest or crudest answer. It’s best played while downing tequila shooters.

It’s not my cup of tea (or shot of reposado), but the makers of the game also are known for making edgy political points. Last year, a super PAC formed by the company’s creators rented a billboard near Chicago that asks this question: “If Trump is so rich, how come he didn’t buy this billboard?”

More recently, the company announced that it bought some land on the U.S.-Mexican frontier to help stop the border wall by making “it as time-consuming and expensive as possible for the wall to get built.” The goal is to tie up land acquisitions in legal proceedings. It’s a clever idea but couldn’t possibly work for several reasons.

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